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✦ ORBITOT.
✦ THE UNIVERSE IS YOURS TO EXPLORE ✦
YOUR NEXT ADVENTURE STARTS HERE

Enter the orbit. Forge your legend.

ORBITOT / EXPLORE

OrbitOT Games & Events

← Game guide
ORBIT / PLAY TOGETHER

Games & Events

Take a break from the hunt.
Build, compete, survive—and claim the victory.

Games HubTeam battlesWorld bosses
Orbit Games Hub: four portals on a grassy island surrounded by lava
01 / YOUR NEXT ADVENTURE

The Games Hub

Use the Games Hub teleport in the temple, then choose Tower Defence, Red Light Green Light, Casino or Football.

Tower Defence in Orbit
CO-OPERATIVE STRATEGY

Tower Defence

1–4 players · 50 waves · 6-hour entry cooldown

Build a team of towers and stop the monsters before they complete their route. Play solo or bring up to three friends; monster durability and wave income scale with your team.

  1. Use the Tower Defence entrance in the Games Hub. You receive a building hammer for the run.
  2. Use the hammer to build and manage towers. Mix damage, area attacks and slowing effects, then upgrade the towers covering the busiest stretches.
  3. Manage the shared team bank and base lives. Monsters that escape cost lives; survive all 50 waves to win.
  4. Between waves, prepare your defences. When everyone is ready, use !td ready to begin early.
REWARDS & PAYOUTS

Each active player earns 1 Keystake per cleared wave. Milestones include EXP rewards at waves 20, 30 and 40, and a Ruby of Power at wave 50.

Red Light, Green Light in Orbit
TIMING & PRECISION

Red Light, Green Light

11 difficulties · 4-hour participation cooldown

Reach the end of the course by moving only when the light is green. Higher difficulties give you less time to react, so timing matters more than raw combat strength.

  1. Enter through the Games Hub and follow the game’s difficulty and countdown messages.
  2. GREEN: move towards the finish. RED WARNING: stop before red activates.
  3. RED: remain completely still. Moving during red eliminates you from the run.
  4. Reach the finish to complete that difficulty. Turn off automatic walking before you begin.
REWARDS & PAYOUTS

Earn 2 Keystakes for every successful clear, plus a one-time Mastery point for your first completion of each difficulty. Repeating the same difficulty does not award its Mastery again.

Read the full Red Light, Green Light guide →
Casino in Orbit
DICE & BLACKJACK

Casino

Eight dice tables · Two-player Blackjack

Take the Casino entrance from the Games Hub for item wagering and player-versus-player Blackjack. Casino games are separate from the scheduled Dice Event.

  1. Dice tables: place your wager on the betting tile, keep the payout tile clear, then use the table’s control. Read that table’s rules before betting.
  2. Blackjack: take a seat and use your joining lever. Choose a wager; both players must agree to the same item and amount.
  3. During your turn, use GREEN to Hit for another card or RED to Stand. Aim for the highest hand without going over 21.
  4. The best eligible hand wins the pot; tied best hands split it. Going over 21 is a bust.
REWARDS & PAYOUTS

Blackjack payouts and refunds go to your backpack first, then your depot if they will not fit. Wagers can be lost: only play with items you are prepared to risk.

Blackjack offers Keystakes, Gold Nuggets, Orbit Coins, Upgrade Stones, Roulette Tokens, Super Upgrade Stones, EXP Sticks, Loot Sticks and Stamina Refillers.

Football in Orbit
CASUAL PLAY & TEAM EVENTS

Football

Open pitch · Red vs Blue event matches

The Games Hub’s Football entrance leads to the pitch. You can play casually when no official match is running; the scheduled event adds teams, scoring and prizes.

  1. For casual play, use the ball already on the pitch and organise your own match. Casual games do not award event prizes.
  2. For the official event, join the temporary temple teleport during the three-minute gathering period.
  3. You are assigned a red or blue kit. Final teams are balanced by player level when entry closes.
  4. Move the match ball with short kicks into the opposing goal. The team with the most goals at full time wins.
REWARDS & PAYOUTS

Official event: 100 Premium Points and 100 Keystakes for each eligible winning teammate. A draw awards no prizes.

BEFORE YOU ENTER

Join through the temple

Watch the broadcasts. When an event opens, use the temporary teleport in the temple during its three-minute gathering period.

  • Arena events & Football: one player per IP address, with at least two players required. Guild Battle also needs two competing guilds.
  • Leaving and rejoining: arena and Football entrants can leave and return during the first two minutes. At the one-minute warning, re-entry locks; leaving or logging out afterwards forfeits your place.
  • Safe arena knockouts: no level or equipment loss in the organised PvP arena events.
  • Prizes: quitters are excluded. Draws give no prizes. Team Battle and Capture the Flag item prizes are delivered to the depot; Football Keystakes are also delivered there.
  • Boss encounters: prepare as you would for a normal boss fight. The arena knockout rules do not apply to world bosses.
EQUAL ARENA RULES

Temporary strength. Real competition.

These rules apply to Equal Arena Free-for-All and Equal Arena Teams. Join the temple teleport during the three-minute gathering period and enter the PvP arena before entry closes.

All participants fight at level 2,000. Health and mana follow your vocation:

VocationHealthMana
Mages100,000400,000
Paladins200,000200,000
Knights400,000100,000
  • Shared arena combat attributes replace your normal equipment bonuses for the event.
  • You keep your vocation spells. Backpacks and consumables remain usable; consumed items are used normally.
  • You have one life. A knockout eliminates you safely, without losing levels or equipment.
  • Your normal level and combat stats return when you leave or the event ends.
  • Leaving or logging out after the entry lock forfeits your place. Draws award no prizes.
02 / ANSWER THE CALL

Public events

Find your format, learn the winning condition and know what you are fighting for.

11 events

Guild Battle

10 minutes · Up to 15 with a tie

Fight alongside your guild with unlimited lives. Only enemy-player kills add to your guild’s score; friendly kills, suicides and environmental deaths do not.

How to win: Most enemy kills after 10 minutes wins. A tie adds five minutes; a tie at 15 minutes is a draw.

THE REWARD

1,000 guild points to the winning guild.

Requires at least two players representing at least two guilds.

Last Man Standing

Five lives · 15-minute limit

Every player fights for themselves, regardless of guild. Guildmates can attack one another. You respawn safely until all five lives are used.

How to win: Be the last player standing. At the time limit, the remaining player with the most lives wins; tied lives mean a draw.

THE REWARD

300 Keystakes to the winner, delivered to their depot.

Requires at least two players.

Balanced Team Battle

10 minutes · Up to 15 with a tie

Players are split into two teams balanced by level, regardless of guild. Unlimited lives keep everyone involved. Members of opposing teams can fight even if they share a guild.

How to win: Most enemy kills wins. A tie after 10 minutes extends the match to 15 minutes; a further tie is a draw.

THE REWARD

10 Event Tokens and 100 Keystakes per eligible winning teammate.

Requires at least two players.

Capture the Flag

180 seconds of control · 15-minute limit

A level-balanced team event with unlimited lives. Occupy the capture zone with your team while keeping opponents out. Each team’s accumulated control time is remembered.

How to win: Reach three minutes of uncontested control. Progress pauses when the zone is empty or contested. At 15 minutes, the team with more progress wins; equal progress is a draw.

THE REWARD

10 Event Tokens and 100 Keystakes per eligible winning teammate.

Requires at least two players.

Equal Arena Free-for-All

Level 2,000 · One life · 15-minute limit

Every player fights for themselves with a temporary arena combat profile. Your real level and progression do not give you a higher arena level.

How to win: Be the last surviving player. If no winner emerges within 15 minutes, the event ends in a draw.

THE REWARD

300 Keystakes to the eligible winner, delivered to their depot.

Opened by staff. At least two players; one entrant per IP address.

Equal Arena Teams

Level 2,000 · Two teams · One life · 15-minute limit

Join Red or Blue with the same temporary arena level and combat profile used in Equal Arena Free-for-All. Work with your teammates to eliminate the opposing side.

How to win: Be the last surviving team. If both teams remain after 15 minutes, the event ends in a draw.

THE REWARD

10 Event Tokens and 100 Keystakes for each eligible winning teammate, delivered to their depot. Quitters receive no prize.

Opened by staff. At least two players; one entrant per IP address.

Football Event

10-minute match · Level-balanced teams

Join Red or Blue for a scored match on the Games Hub pitch. Your outfit colours identify your team. Red attacks east and Blue attacks west.

How to win: Score more goals than the opposing team before full time. Tied scores mean a draw.

THE REWARD

100 Premium Points and 100 Keystakes per eligible winning teammate.

Requires at least two players. Casual Football remains available outside the event.

Dice Event

Random prize · Temple entry

A scheduled luck-based event with an announced item prize. Enter through the temporary temple portal, wait for the countdown, then follow the Dice Event arena’s instructions. This is separate from Casino wagering.

How to win: The announced item is the event’s prize. Check the broadcast before joining to see what is available.

THE REWARD

One item selected from the event’s prize pool, announced during gathering.

Three-minute gathering period.

Boss Event

Five-boss encounter · Public raid area

Take the temple portal to the public boss raid area and challenge the chain: Astryx, Umbryon, Virellion, The Celestial Drifter and Quasarion.

How to win: Defeat the bosses as the encounter progresses. Come prepared for a group boss fight.

THE REWARD

Boss-specific loot through the server’s boss reward system.

Three-minute gathering period. Can start with one participant.

Orbital Summoner

Co-operative boss encounter

Answer the broadcast and enter through the temple portal. The Orbital Summoner appears in the public boss raid area; work together to defeat it and its summoned creatures.

How to win: Bring down the Orbital Summoner. Watch the announcements for the start of the encounter.

THE REWARD

Boss rewards according to the encounter’s reward rules.

Three-minute gathering period.

Candyman

World boss · South-west of Orbit City

A dramatic countdown announces Candyman’s arrival south-west of the city. Head to the area and help defeat this public world boss.

How to win: Damage Candyman and be online when he dies to qualify for the level reward. You can earn it again on another kill.

THE REWARD

10 levels per qualifying participant, plus the combined boss loot reward.

Random weekly appearances, with at least 16 hours between spawns.

03 / PLAN YOUR PLAY

When do events run?

Times below use Europe/London, including seasonal clock changes. Broadcasts confirm when entry is actually open; busy event areas can delay or prevent a scheduled start.

EventAutomatic schedule
FootballEvery 7 hours. It does not stay at the same time each day.
Last Man StandingOne random daily slot between 18:00 and midnight.
Dice EventDaily planned slots at 15:00 and 21:30.
CandymanThree random weekly slots between 15:00 and midnight, subject to a minimum 16-hour spawn cooldown.
Guild Battle, Team Battle, Capture the Flag & Equal ArenaOpened by staff. Watch for the temple-teleport announcement.
Boss Event & Orbital SummonerWatch the server announcements for gathering and spawn times.
Orbit Game Guide · Updated 7 November 2026