Dungeon Network
Fight through instanced rooms, clear the required creatures and defeat the dungeon boss. Each dungeon has its own completion reward table, while boss loot is now focused on the core dungeon currencies.
The reward table shown on each card is awarded for completing that dungeon. Dungeon bosses now only use the core boss loot pool: Orbit Coins, Dungeon Shards and Gold Nuggets.
Sunscorch
Crimson Crypt
Bloodweb
Inferno
Rimehold
Runeforge
Blightroot
Soulfire
Sigil Temple
Doomhorn
How Dungeons Work
Dungeons are private combat instances designed as a progression route through OrbitOT. Enter at the required level, clear the assigned monster count, defeat the boss and collect your completion rewards.
- Access the dungeon NPC through the Daily Teleport area.
- Your dungeon allowance resets at midnight EU time; relog for the reset to take effect.
- You have 30 minutes to finish the dungeon.
- Bring supplies before entering — the later dungeons become significantly more dangerous.
- AoE attacks are especially effective when clearing the required creature count.
- From Bloodweb onward, successful clears award an additional player level.
Core Rewards
The dungeon system has been streamlined around useful progression currencies rather than the old cosmetic reward drops.